- We created 16 levels, including the tutorial show-jumping course. We usually estimate that a playthrough needs 8 to 10 hours, but we would be delighted if we'd hear from your own times!
FREQUENTLY ASKED QUESTIONS
How many levels are included, and how long is the playtime?
I bought TRI before October 2013, how do I get the new updates?
- GamersGate users probably need to download the game again.
If you bought TRI in our shop, you will notice that the old download link is invalid. In this case, contact us and we will send you a key for Steam, GOG or the Humble Store, so you can get the most current version.
Is there DRM?
- TRI doesn't have any DRM. But some sale platforms like Steam have a client which have to be used to download the game. And the Steam client is specifically needed to run while playing so you are able to earn the in-game achievements.
In any case, you will get a DRM-free version of TRI if you buy it on this site, ie. HumbleStore.
Are there Steam keys when I buy the game via HumbleStore?
- Yep!
How do the triangles in the game work?
- You create triangles in the world by clicking three times on floors, walls, ceilings or other triangles. You cannot create them in the air. They may intersect with walls and other triangles, but not with movable objects like crates. The triangles have certain size restrictions.
Can the player create unlimited tris?
- There isn't an artificial limit for the amount of triangles you conjure. But there is a challenge mode with online-highscore, so using as few triangles as possible might be an interesting task.
What are the system recommendations/requirements?
- Please check out the BUY page. Most important for TRI is a graphics card with a good fillrate, as the game uses Deferred Rendering. That means if you only have something like an integrated Intel graphics card or a business graphics card, you will most likely experience performance issues.
What should I do if I experience performance problems?
- Experiment with the settings in the Options/Performance screen. We found that lowering the quality of SSAO has the biggest impact, but also decreasing the resolution will most certainly help.
Am I allowed to monetize Let's Play videos of TRI on YouTube or other video channels?
- Yes, as long as it mainly shows gameplay scenes. You must not use the game's music on its own, though, and it would be cool if you wouldn't spoil the ending of TRI.
If you want to request a review copy, we prefer that you send us a message via our YouTube account.
Where can I find the digital artbook?
- If you bought the deluxe edition (via Steam or Humble on this site), then you already have the complete artbook. If you just want the Lite Edition (without developer commentary) for free: download the PDF here!
The game caused some sort of motion sickness for me. What can I do to prevent that?
- There are several options that reportedly helped to eliminate any motion sickness: you can change (decrease) the Field of View, disable the headwobble, and adjust the camera smoothness. You can find all these settings under Options/Camera.
Do you have another question, or a suggestion how to improve TRI?
Contact us via Facebook, Twitter or mail!
TRI is a game by Rat King Entertainment, i.e. Jana Reinhardt and Friedrich Hanisch, made with Unity3D, coffee and mild confusion. The music was composed by KingLudi.
© Rat King Entertainment